XTREME Experience Demonstrated in Igloo Immersive Space at SXSW, 2026, Austin, Texas

At SXSW 2026 in Austin, the XTREME Irish Chamber Orchestra experience was successfully adapted to run inside an Igloo immersive space, demonstrating new possibilities for shared XR music experiences beyond headsets.

MUNCH Prototype 1 – On-site Test in Oslo

In October 2025, the first MUNCH prototype by Silvana Imam and Paula Strunden was tested in Oslo, combining spatial sound, immersive XR, and collaborative storytelling. The session marked the first full-scale exploration of the work’s artistic and technical elements within the MUNCH festival hall.

Big data capture at the Finnish National Opera

Big project milestone accomplished! XTREME has successfully completed a major data capture at the Finnish National Opera and Ballet, recording key scenes from Morgonstjärnan – The Morning Star. The material will form the foundation of an upcoming mixed reality experience that bridges contemporary opera and immersive technology.

Behind the Scenes at the Finnish National Opera: XTREME’s on-stage data capture

Last week, XTREME captured key scenes from Morning Star at the Finnish National Opera and Ballet, laying the foundation for an upcoming mixed reality experience that brings opera and immersive technology together.

EXTREME Consortium Meeting | Athens, 8–9 January 2026

XTREME partners gathered in Athens for two days of research exchange, strategic discussion, and planning as the project enters its final Horizon Europe phase.

XTREME at UnitedXR Europe 2025 – Brussels

XTREME was represented at UnitedXR Europe 2024 in Brussels, a key European meeting point for the XR community.

XTREME presented at the Open House of the Institute of Information Processing (TNT), Leibniz University Hannover

XTREME was showcased at the Open House at Leibniz University Hannover, featuring live demonstrations of motion capture and scene graph technologies. The event strengthened visibility and engagement with students, researchers, and the wider community.

XTREME at Digital Tech Summit 2025: Immersive Art and Mixed Reality

On November 6, the XTREME project was proudly represented at Digital Tech Summit 2025 in Copenhagen, highlighting how mixed reality is transforming artistic expression and creating new collaborations between art, research, and technology.

From Sound to Sight: XTREME Publication Wins Best Demo Award at ICCV 2025 in Hawaii

The XTREME project was proudly represented at ICCV 2025 in Hawaii, where Leo Vitasovic presented “From Sound to Sight: Towards AI-authored Music Videos.” The publication explores the creative potential of artificial intelligence in generating music videos by translating sound into dynamic visual narratives.

XTREME Consortium Meeting in Bath Strengthens Collaboration and Sets the Course for Next Project Phase

The XTREME consortium gathered in Bath for three days of progress reviews, workshops, and strategic planning, marking a key step toward the project’s next phase.

Big XTREME Milestone Achieved: Data Capture in Limerick

In June 2025, Henning Kraggerud and the Irish Chamber Orchestra joined the XTREME team in Limerick for a groundbreaking data capture session, advancing our vision of merging high-quality artistic performance with cutting-edge mixed reality technology.

XTREME Reaches Its Midway Milestone – Read the Feature on the ITU Homepage

As XTREME reaches its midway point, ITU highlights the project’s progress in a new article featuring Professor Sami S. Brandt and Project Manager Justyna Starostka.

XTREME at Folkemødet 2025: Designing for Democratic Engagement through Technology and the Arts 🇩🇰

XTREME was proud to take part in this year’s Folkemødet, Denmark’s annual democracy festival, where we explored how design and technology can foster more accessible and participatory cultural experiences.

Continuing the XTREME x MUNCH Creative Journey – Hands-On experimentation at the 4DSOUND Studio at ITU with the artist Silvana Imam and the creative team

At the beginning of June, the XTREME MUNCH production advanced with a three-day workshop at the 4DSOUND studio in Copenhagen, refining the first prototype for testing at MUNCH in Oslo this October.

🎓 XTREME at the University of Limerick’s Research Week 2025: Exploring XR for Culture

How can AI and Mixed Reality ethically enhance cultural access while supporting artists? Last Friday, the University of Limerick’s Living Lab team showcased their interdisciplinary work within the XTREME project during Research Week 2025. The session brought together experts from law, health, technology, and the arts to reflect on responsible innovation in cultural XR.

Exciting update from the XTREME project – MUNCH use case in development!

The XTREME project is entering an exciting phase! Last week, XR artist Paula Strunden and creative producer Julie L. Parisi from MUNCH joined forces with KHORA and ITU in Copenhagen for an intense, two-days hands-on explorations focused on the development of an immersive mixed reality experience set to be tested this October at the MUNCH museum in Oslo.

XTREME OPEN DAY in the 4DSOUND Spatial Sound Lab at IT University in Copenhagen 🎶

On April 11, 2025, XTREME ITU team welcomed nearly 60 students, researchers, artists and technologists for four 4DSOUND demos—an immersive showcase revealing how spatial audio can transform our experience of sound, space and storytelling.

XTREME at the Horizon Europe XR Projects Meeting in Brussels 🇪🇺 🌍✨

XTREME took part in an in-person gathering of XR-related projects funded under Horizon 2020 and Horizon Europe. Organized by the European Commission, the event brought together leading experts to discuss the Virtual Worlds and Web 4.0 initiative, key research priorities, and future innovation strategies

Milestone Achievements for the XTREME Prototype Shared in Helsinki

At the recent XTREME consortium meeting in Helsinki, the team reached an exciting milestone—demonstrating key elements of the XTREME prototype that bring us closer to creating fully immersive, responsive cultural experiences using mixed reality technology.

XTREME Project Consortium Meeting in Helsinki! 🇫🇮🎭🎶

The XTREME consortium met in Helsinki for three days of hands-on demos, strategic discussions, and workshops, driving progress on the XTREME productions and cutting-edge mixed reality research.

Exciting updates on the XTREME x MUNCH collaboration! 🎨🎶

Last week, we had the pleasure of hosting Julie L. Parisi from MUNCH at IT University of Copenhagen for a two-day creative session with the artists behind the upcoming MUNCH production for XTREME. The visit was an important milestone in developing the MUNCH case developed in collaboration with externally commissioned artists. The artists' names will be revealed soon!

XTREME Milestone: Data-capturing event at the University of Nottingham

Last week, the XTREME team gathered at the University of Nottingham's Virtual & Immersive Production Studio for an exciting data capturing event. Over four days, we recorded stunning musical performances by the Irish Chamber Orchestra Quartet and Irish World Academy of Music and Dance artists using advanced spatial sound and visual techniques.

Immersive Art Explorations: XTREME Hosts SØSTR and Nina-Franziska at 4DSOUND Studio 🎶✨

Last week, the XTREME team hosted an inspiring session at our 4DSOUND studio featuring Louise and Sharin Foo, the Danish artist duo renowned for their project SØSTR, and Nina-Franziska, an accomplished VR artist.

XTREME Project Hosts Topsector Creative Industry Delegation from the Netherlands 🇳🇱🌍✨

ITU Copenhagen team had the pleasure of welcoming representatives from the Netherlands’ Topsector Creative Industry to discuss XTREME’s latest developments and explore exciting opportunities for collaboration.

XTREME Cross-partner visit update: ITU and Immersive Stories at the University of Nottingham 🌍🎧

ITU and Immersive Stories at the University of Nottingham: Advancing Mixed Reality and 4DSOUND Spatial Sound explorations

4DSOUND Spatial Lab launches at ITU Copenhagen, driving innovation in XTREME’s spatial sound productions

🎼🎼 XTREME reporting on a big project milestone in Copenhagen! 🎼🎼

Since last week XTREME project has a fully functioning 4DSOUND spacial sound studio at IT-Universitetet i København! 🎶

XTREME Project Consortium Meeting: Limerick, July 2-4, 2024

We are excited to share highlights from our recent XTREME Project Consortium Meeting held in University of Limerick, Ireland. Over three days, we focused on project updates, technical deep dives, and collaborative workshops, advancing our journey in mixed reality experiences.

A group of people posing in front of a large painting. The painting depicts a sun.

XTREME creative workshop at MUNCH Museum in Oslo

This week, part of the XTREME project team gathered at MUNCH for an inspiring two-day workshop. The aim of the workshop was to advance the initial ideas for the MR (mixed reality) experiences that will be developed in the MUNCH museum within the XTREME - Mixed Reality Environment for Immersive Experience of Art and Culture EU Horizon project.

XTREME Opera MR partnership with the Finnish National Opera and Ballet

Last week part of the XTREME team met up in Finland to work on developing initial ideas for the XTREME Opera MR (mixed reality) performance in partnership with the Finnish National Opera and Ballet.

XTREME Project publication update

XTREME’s project partner Martin C. Cunneen from University of Limerick wrote an article for SILICON REPUBLIC on the opportunities of AI and immersive reality.

XTREME Project Kick-off Announcement!

We are thrilled to share that we've officially kicked off the XTREME project. On the 11-12th January 2024 we welcomed more than 40 participants from 14 different partner organizations from all over Europe.

Welcome to the XTREME Art and Culture” project!

Associate Professor Sami S. Brandt coordinates an 8.0 million-euro Horizon Europe project and leads a research and industry collaboration focused on developing mixed reality technology for the culture industry.