4DSOUND Spacial Lab launches at ITU Copenhagen, driving innovation in XTREME’s spatial sound productions

🎼🎼 XTREME reporting on a big project milestone in Copenhagen! 🎼🎼

Since last week XTREME project has a fully functioning 4DSOUND spacial sound studio at IT-Universitetet i København! 🎶

XTREME Project Consortium Meeting: Limerick, July 2-4, 2024

We are excited to share highlights from our recent XTREME Project Consortium Meeting held in University of Limerick, Ireland. Over three days, we focused on project updates, technical deep dives, and collaborative workshops, advancing our journey in mixed reality experiences.

A group of people posing in front of a large painting. The painting depicts a sun.

XTREME creative workshop at MUNCH Museum in Oslo

This week, part of the XTREME project team gathered at MUNCH for an inspiring two-day workshop. The aim of the workshop was to advance the initial ideas for the MR (mixed reality) experiences that will be developed in the MUNCH museum within the XTREME - Mixed Reality Environment for Immersive Experience of Art and Culture EU Horizon project.

XTREME Opera MR partnership with the Finnish National Opera and Ballet

Last week part of the XTREME team met up in Finland to work on developing initial ideas for the XTREME Opera MR (mixed reality) performance in partnership with the Finnish National Opera and Ballet.

XTREME Project publication update

XTREME’s project partner Martin C. Cunneen from University of Limerick wrote an article for SILICON REPUBLIC on the opportunities of AI and immersive reality.

XTREME Project Kick-off Announcement!

We are thrilled to share that we've officially kicked off the XTREME project. On the 11-12th January 2024 we welcomed more than 40 participants from 14 different partner organizations from all over Europe.

Welcome to the XTREME Art and Culture” project!

Associate Professor Sami S. Brandt coordinates an 8.0 million-euro Horizon Europe project and leads a research and industry collaboration focused on developing mixed reality technology for the culture industry.