We have discussed:

  • What are the necessary elements of an opera performance?
  • How to design an exciting MR performance for opera as an art form?
  • How to successfully develop a production for the Apple Vision Pro device?

Throughout the workshop Miia Lallukka, Timo Tuovila and Thomas de Mallet Burgess offered us a unique behind-the-scenes experience of the life at the opera, while Ane Skak and Maria Høeberg Madsen shared perspectives on what defines a successful VR (virtual reality) performance. Our primary focus, however, remained on developing preliminary concepts for the MR performances, and needless to say, we enjoyed the process! 🙂

Stay tuned for forthcoming updates on our progress.

Thank you to all that contributed to the workshop: Sami Brandt, Justyna Starostka and Christian Sivertsen from IT-Universitetet i København, Simon Max Bloch Lajboschitz from Khora Virtual Reality, Laura Olin from Younite-AI and Adrian Hazzard and Paul Tennent from the University of Nottingham.

Related articles

Visit from Lund University’s Inter Arts Center at ITU in Copenhagen

XTREME hosted visitors from Lund University’s Inter Arts Center, showcasing 4DSOUND and XR prototypes and strengthening collaboration in spatial audio and artistic research.

XTREME Experience Demonstrated in Igloo Immersive Space at SXSW, 2026, Austin, Texas

At SXSW 2026 in Austin, the XTREME Irish Chamber Orchestra experience was successfully adapted to run inside an Igloo immersive space, demonstrating new possibilities for shared XR music experiences beyond headsets.

MUNCH Prototype 1 – On-site Test in Oslo

In October 2025, the first MUNCH prototype by Silvana Imam and Paula Strunden was tested in Oslo, combining spatial sound, immersive XR, and collaborative storytelling. The session marked the first full-scale exploration of the work’s artistic and technical elements within the MUNCH festival hall.