Objectives and ambition
However, access to the many benefits of musical experience can be limited due to various reasons:
- The geographic location of the venue
- Personal limitations in access
- Limitation on the schedule of the concerts and performances
- Cost of the experience
Due to these limitations the effort and cost of getting access to the concerts and performances override additional value the participant would get from the experiences. In XTREME project, we remove these limitations by developing a human-centered mixed reality (MR) solution that, instead of requiring the participant to be physically present in the venue, brings the concerts and performances to a remote location via MR technology while retaining the immersive experience, and even giving additional dimensions to it by integrating real and virtual contents. Our solution also allows for virtually shared, realistic experience together with selected social circles of the user.
The name
XTREME stands for “Mixed Reality Environment for Immersive Experience of Art and Culture”.
XTREME is an EU funded, Horizon Europe project that started in January 2024.
Call: HORIZON-CL4-2023-HUMAN-01-CNECT
Grant no: 101136006
XTREME Project Overview
XTREME is an 8.0 million-euro Horizon Europe project focused on developing mixed reality technology for the arts and culture industry.
The end goal of the project is to utilize cutting-edge mixed reality (MR) technology to transport concerts and performing art events into users’ homes or any desired environment.
Participants will enjoy a fully immersive experience with 3D visuals and spatial sound seamlessly blended into their surroundings creating immersion and a sense of presence as if they were in the concert hall, museum, or theater.
XTREME artistic partners are:
- MUNCH in Oslo (Munchmuseet), Norway,
- Finnish National Opera and Ballet in Helsinki, Finland,
- Irish World Academy of Music and Dance, Limerick, Ireland,
- Irish Chamber Orchestra, Limerick, Ireland.
Each artistic production will push the boundaries of how MR can enhance the experience of art and performance, utilizing state-of-the-art tools like 4DSOUND spatial sound technology, along with the latest research across various fields.


The project consortium
Latest news and insights
🎨 Exciting update from the XTREME project – MUNCH use case in development!
🚀 The XTREME project is entering an exciting phase! Last week, XR artist Paula Strunden and innovation manager Julie L. Parisi from MUNCH joined forces with KHORA and ITU in Copenhagen for an intense, two-days workshop focused on the development of an immersive mixed reality experience set to premiere this October at the MUNCH museum in Oslo.
XTREME OPEN DAY in the 4DSOUND Spatial Sound Lab at IT University in Copenhagen 🎶
On April 11, 2025, XTREME ITU team welcomed nearly 60 students, researchers, artists and technologists for four 4DSOUND demos—an immersive showcase revealing how spatial audio can transform our experience of sound, space and storytelling.
XTREME at the Horizon Europe XR Projects Meeting in Brussels 🇪🇺 🌍✨
XTREME took part in an in-person gathering of XR-related projects funded under Horizon 2020 and Horizon Europe. Organized by the European Commission, the event brought together leading experts to discuss the Virtual Worlds and Web 4.0 initiative, key research priorities, and future innovation strategies