Objectives and ambition

Engagement with the art and music can have a range of positive effects on physical and mental health.

However, access to the many benefits of musical experience can be limited due to various reasons:

  1. The geographic location of the venue
  2. Personal limitations in access
  3. Limitation on the schedule of the concerts and performances
  4. Cost of the experience

Due to these limitations the effort and cost of getting access to the concerts and performances override additional value the participant would get from the experiences. In XTREME project, we remove these limitations by developing a human-centered mixed reality (MR) solution that, instead of requiring the participant to be physically present in the venue, brings the concerts and performances to a remote location via MR technology while retaining the immersive experience, and even giving additional dimensions to it by integrating real and virtual contents. Our solution also allows for virtually shared, realistic experience together with selected social circles of the user.

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The name

XTREME stands for “Mixed Reality Environment for Immersive Experience of Art and Culture”.
XTREME is an EU funded, Horizon Europe project that started in January 2024.

Call: HORIZON-CL4-2023-HUMAN-01-CNECT
Grant no: 101136006

XTREME Project Overview

The XTREME  project is a close collaboration between 14 European partners, collectively exploring new alternatives to the traditional ways of experiencing music and art.

XTREME is an 8.0 million-euro Horizon Europe project focused on developing mixed reality technology for the arts and culture industry.

The end goal of the project is to utilize cutting-edge mixed reality (MR) technology to transport concerts and performing art events into users’ homes or any desired environment.

Participants will enjoy a fully immersive experience with 3D visuals and spatial sound seamlessly blended into their surroundings creating immersion and a sense of presence as if they were in the concert hall, museum, or theater.

XTREME artistic partners are:

  • MUNCH in Oslo (Munchmuseet), Norway,
  • Finnish National Opera and Ballet in Helsinki, Finland,
  • Irish World Academy of Music and Dance, Limerick, Ireland,
  • Irish Chamber Orchestra, Limerick, Ireland.

Each artistic production will push the boundaries of how MR can enhance the experience of art and performance, utilizing state-of-the-art tools like 4DSOUND spatial sound technology, along with the latest research across various fields.

The project consortium

The project is in close collaboration with 14 different partners and together we will explore different alternatives to the traditional way of accessing music and art experiences.

Latest news and insights

Explore recent XTREME news and updates on the project development and events.

ÅTERFÖDELSEN // REBIRTH – XTREME’s MUNCH use case comes to life in Oslo

On 15–16 May 2026, the XTREME project reached a major milestone with the premiere of ÅTERFÖDELSEN // REBIRTH at MUNCH in Oslo — a room-scale XR installation by Silvana Imam and Paula Strunden, two years in the making.

XTREME dissemination event: Spatial Thinking & Interfacing with 4DSOUND at De Singel, Antwerp, Belgium

In May 2026, XTREME project partner 4DSOUND hosted a Masterclass and Demo Room as part of the XTREME residency on immersive spatial sound for mixed reality. The event showcased the 4DS XR Framework and invited artists, professionals, and the public to explore interactive spatial audio experiences firsthand.

Visit from Lund University’s Inter Arts Center at ITU in Copenhagen

XTREME hosted visitors from Lund University’s Inter Arts Center, showcasing 4DSOUND and XR prototypes and strengthening collaboration in spatial audio and artistic research.

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