Objectives and ambition

Engagement with the art and music can have a range of positive effects on physical and mental health.

However, access to the many benefits of musical experience can be limited due to various reasons:

  1. The geographic location of the venue
  2. Personal limitations in access
  3. Limitation on the schedule of the concerts and performances
  4. Cost of the experience

Due to these limitations the effort and cost of getting access to the concerts and performances override additional value the participant would get from the experiences. In XTREME project, we remove these limitations by developing a human-centered mixed reality (MR) solution that, instead of requiring the participant to be physically present in the venue, brings the concerts and performances to a remote location via MR technology while retaining the immersive experience, and even giving additional dimensions to it by integrating real and virtual contents. Our solution also allows for virtually shared, realistic experience together with selected social circles of the user.

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The name

XTREME stands for “Mixed Reality Environment for Immersive Experience of Art and Culture”.
XTREME is an EU funded, Horizon Europe project that started in January 2024.

Call: HORIZON-CL4-2023-HUMAN-01-CNECT
Grant no: 101136006

XTREME Project Overview

The XTREME  project is a close collaboration between 14 European partners, collectively exploring new alternatives to the traditional ways of experiencing music and art.

XTREME is an 8.0 million-euro Horizon Europe project focused on developing mixed reality technology for the arts and culture industry.

The end goal of the project is to utilize cutting-edge mixed reality (MR) technology to transport concerts and performing art events into users’ homes or any desired environment.

Participants will enjoy a fully immersive experience with 3D visuals and spatial sound seamlessly blended into their surroundings creating immersion and a sense of presence as if they were in the concert hall, museum, or theater.

XTREME artistic partners are:

  • MUNCH in Oslo (Munchmuseet), Norway,
  • Finnish National Opera and Ballet in Helsinki, Finland,
  • Irish World Academy of Music and Dance, Limerick, Ireland,
  • Irish Chamber Orchestra, Limerick, Ireland.

Each artistic production will push the boundaries of how MR can enhance the experience of art and performance, utilizing state-of-the-art tools like 4DSOUND spatial sound technology, along with the latest research across various fields.

The project consortium

The project is in close collaboration with 14 different partners and together we will explore different alternatives to the traditional way of accessing music and art experiences.

Latest news and insights

Explore recent XTREME news and updates on the project development and events.

XTREME Experience Demonstrated in Igloo Immersive Space at SXSW, 2026, Austin, Texas

At SXSW 2026 in Austin, the XTREME Irish Chamber Orchestra experience was successfully adapted to run inside an Igloo immersive space, demonstrating new possibilities for shared XR music experiences beyond headsets.

MUNCH Prototype 1 – On-site Test in Oslo

In October 2025, the first MUNCH prototype by Silvana Imam and Paula Strunden was tested in Oslo, combining spatial sound, immersive XR, and collaborative storytelling. The session marked the first full-scale exploration of the work’s artistic and technical elements within the MUNCH festival hall.

Big data capture at the Finnish National Opera

Big project milestone accomplished! XTREME has successfully completed a major data capture at the Finnish National Opera and Ballet, recording key scenes from Morgonstjärnan – The Morning Star. The material will form the foundation of an upcoming mixed reality experience that bridges contemporary opera and immersive technology.

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